Living Tissue
Hazards and Terrain
The host's own tissue fights back, but it doesn't take sides. Hazards hit immune cells at least as hard as you, so lure the immune system into them.

Nerve Endings
Nasal Passage, LungsGlowing nerve fibres in the walls that fire a Sneeze or Cough Reflex, flinging you and nearby cells away. Shoot near one instead of standing on it, and the host blames the cells.

Cilia Carpets
Nasal Passage, LungsA carpet of beating hairs that carries anything on it the way the arrows point. Dash to cross against the flow, and watch cells get swept into pits.

Air Sacs
LungsAlveoli on the walls swell up as a warning, then exhale a gust that blows you and cells away and wipes out enemy shots in its path.

Red Blood Cells
BloodstreamSolid discs drifting with the pulsing blood flow. They shove you around and soak up shots from both sides, though a few of your shots will burst one.

Reticular Fibres
Lymph NodeFibres strung across the node that slow you to a crawl while you touch them, and snag cells too. A couple of shots from either side snaps a strand.

Peristalsis
GutEvery few seconds the gut wall clenches and a wave sweeps the room, carrying everything with it. A flashing band warns you first, so dash through and let it push cells into pits.

Bile Ducts
LiverDucts in the walls spray a corrosive jet of bile straight across the room after a flashing warning line. It stings you, but it hits cells far harder.

Stem Cell Niches
Bone MarrowPods of young blood cells. Touch or shoot one to burst it and heal, but fresh Neutrophils pour out already hunting you.

Synapses
BrainPairs of neurons that fire an electric arc between them after a flickering warning. The arc hits cells far harder than you, and shooting a neuron fires it early.

Abyss Pits
Any organBottomless gaps in the tissue. Falling in is a heavy blow rather than instant death, you can't fall while dashing, and cells shoved in are gone for good.

Drop Shafts
RareA rare glowing shaft in an organ's deeper fight rooms. Walk in and the current sweeps you into a freshly shuffled layout, briefly invulnerable, with hunting Killer T cells off your trail.

Mucus Puddles
Nasal PassageGreen puddles of mucus in every Nasal Passage room that slow you down unless you carry the Mucolytic Enzyme. The Mucin Colossus leaves even more behind.

Clots & Scar Tissue
Bloodstream and deeperSticky patches left by dying platelets, fibrin attacks, goblet mucus and stellate scarring that bog you right down. The Plasminogen Activator gene makes you immune, and a dying Basophil's heparin clears nearby platelet clots.

Blood Flow
BloodstreamThe current pushes you in pulses that peak on each heartbeat, and red blood cells drift with it. Each room flows its own way, and dashing ignores the push.

Breathing Currents
LungsThe lungs keep breathing, swaying you gently up and down in a slow rhythm through every room, while air sacs on the walls add sudden gusts on top.

Blood-Brain Barrier
BrainThe brain's shield, announced as you arrive. Every hostile cell in the Brain, the Microglia included, takes reduced damage from you.