Pathogen
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Level Up

Every run feeds your lineage. Earn XP and levels, spend points across a three-branch skill tree, upgrade the Petri Lab, load run modifiers and chase hundreds of challenges, while new mechanics arrive one level at a time.

Level up

Experience, Levels & Skill Points

Every Infect Game Mode run earns XP for your lineage. Levels pay out skill points, and every virus you become shares the same level and tree.

XP from Infect runs

XP

Finishing an Infect Game Mode run pays XP for the cells you destroy and the rooms you clear, with a big bonus on top when the brain falls and the host is fully infected.

  • Kills, rooms and victories all add to your XP
  • Pandemic Game Mode and Endless Game Mode runs give no XP
  • The run summary shows your level before and after

XP from challenges

XP

Every challenge you complete also pays XP when you collect its reward. The harder the challenge, the bigger the payout, from Easy all the way up to Legendary.

  • XP arrives when you collect the reward
  • Legendary challenges pay the most XP
  • Stacks on top of the XP from your runs

Level curve

Levels

Early levels come quickly, so you feel progress right away, then each new level asks for steadily more XP. There is no level cap, so your lineage can keep climbing.

  • A new save starts from scratch and levels up fast
  • Each step costs a bit more than the last
  • No level cap, ever

Skill points per level

Skill points

Every level hands you skill points for the tree, and the payout grows as you climb. Bigger payouts at higher levels keep the pricier deep rows of the tree affordable.

  • Points per level step up a few times
  • Deep rows cost more per rank
  • Higher levels pay enough to keep up

Bonus skill points from challenges

Skill points

Challenges add skill points on top of levelling. Elite and Legendary challenges pay extra points, and organ-progress milestones pay a generous bundle weighted toward the earlier organs.

  • Bonus points arrive in fractions that add up
  • Legendary challenges pay more than Elite ones
  • Organ milestones lean toward the earlier organs

Organ-progress skill point bonuses

Bonus points

Milestone challenges for beating organ bosses and reaching new organs pay extra skill points on top of their normal reward. Pushing deeper into the host directly grows your skill tree.

  • Slayer and Nemesis challenges for organ bosses
  • Into the Lungs, Into the Gut and more for new organs
  • Most of the bonus comes from the earlier organs

Respec

Costs RNA

Changed your mind? Refund every skill point in the tree for an RNA fee that scales with how many points you had spent, then rebuild your tree any way you like.

  • Clears every rank and unequips your active skill
  • Bigger trees cost more RNA to reset
  • RNA only drops in Pandemic Game Mode

One shared lineage

Lineage

Every virus your lineage becomes shares one level, one skill tree, one Petri Lab, one gear bag and one record of reached organs, so switching virus never costs you progress.

  • Each generation's mutation decides which virus you are
  • Switching virus never resets XP, skills or Lab levels
  • Try every virus without starting over

Generations

Lineage

Each finished Infect Game Mode run ends a generation and adds it to your lineage. Deeper skill rows and several features wait until your lineage has grown long enough.

  • Abandoning a run doesn't end the generation
  • An abandoned generation plays again next run
  • Longer lineages open deeper skill tree rows

Skill tree

How the Skill Tree Works

One tree, three branches. Each grows from a root toward two capstone rows, and new rows open as you level up, grow your lineage and push deeper.

The skill tree
The skill tree

Replication

Branch

The offense branch: copy faster than antibodies can keep up. It pumps up damage, fire rate, critical hits, extra projectiles and pierce, and holds the Viral Burst active skill plus capstones like Shift Storm and Pandemic Spark.

Transmission

Branch

Spread fast and strike unseen. This branch boosts speed, dash, stealth, ambush damage and ultimate charge, and holds the Aerosolize active skill plus capstones like Contrail Mines and Jet Stream.

Persistence

Branch

Endure, recover and come back stronger. This branch builds health, regeneration, armor, healing and extra chances, and holds the Seasonal Rebound active skill plus capstones like Hibernation and Every Winter.

Node types

Legend

Shapes tell you what a node does: circles raise stats, hexagons add passive effects, squares are active skills for the SKILL button, and diamonds are capstones. You can equip one active skill at a time.

Parents

Rules

Each node needs a rank in the node above it in its column. Capstone rows accept either node from the row before, and the row after a capstone accepts either capstone.

Row 1: Root

Starting node

The branch's single starting node and the first one you can learn, at the cheapest price per rank. Every path through the branch grows out of it.

Row 2

Early row

Two nodes that branch off the root, opening soon after it at the same low price. This is where each branch first asks you to pick a direction.

Row 3

Early row

Opens a little later, once your lineage has finished a generation. It is still cheap per rank and holds the first passive effect in each branch.

Row 4

Active skills

The row that holds each branch's active skill, alongside a passive or stat node. It needs a few finished generations and costs more per rank than the rows above.

Row 5: Keystone capstones

Keystone

The first capstone row offers a trait capstone that starts every run with a trait already taken, and a mechanic capstone that adds a brand-new mechanic. Both grow with each rank.

Deep row 1

Deep row

The deep part of the tree starts here, and it grows with how far into the host you have reached. This first deep row opens once your lineage has made it to the Lungs.

Deep row 2

Deep row

The next deep row opens after your lineage reaches the Bloodstream, alongside a higher level and a longer lineage. Its nodes keep sharpening each branch's specialty.

Deep row 3

Deep row

Opens once you have reached the Lymph Node with a higher level and more generations behind you. Ranks here still cost the same as the deep rows before it.

Deep row 4

Deep row

Opens after reaching the Gut. From here on each rank costs more, so the bigger skill point payouts at higher levels really start to matter.

Deep row 5

Deep row

Opens after reaching the Liver, with a high level and a long lineage behind you. A late row for players pushing deep into the host.

Deep row 6

Deep row

The last row before the final capstones, opening after you reach the Bone Marrow with a very high level and a long lineage. Learn it and only the deepest capstones remain.

Row 12: Final capstones

Final capstone

The deepest capstones, opening only once your lineage has reached the Brain at a very high level. They offer elite versions of the trait capstones and the strongest mechanics in the tree.

Active skills

SKILL button

Three active skills, one per branch: Viral Burst, Aerosolize and Seasonal Rebound. Equip one at a time from its node and fire it with the SKILL button; extra ranks make it stronger and recharge faster.

Passive procs

Passives

Hexagon nodes add always-on effects like kill bursts, counter shockwaves, first-strike bonuses, executioner damage on weakened cells and a once-per-run second wind. Matching effects from different nodes stack together.

Damage branch

Replication Branch

Copy faster than antibodies can keep up. Harder hits, faster fire, more crits and extra piercing shots, with capstones covered in their own section.

Point Mutation

Root stat

The first node in Replication: each rank raises your damage a little. A simple, dependable start that makes every build hit harder from your earliest levels.

Polymerase Errors

Stat

Each rank makes you fire a bit faster. More shots per second means more damage and more chances to trigger the on-hit effects in your build.

Epitope Shift

Stat

Each rank raises your critical hit chance, so more of your shots land as crits. It pairs well with Pandemic Spark, the capstone that turns crits into arcing lightning.

Antibody Escape

Passive

The first hit on each cell deals bonus damage, growing with every rank. It rewards spreading your shots across fresh targets and opening every fight with a punch.

Segment Duplication

Stat

A one-rank node that adds an extra projectile to every shot. More virions in the air means more hits and wider coverage across the room.

Viral Burst

Active skill

Replication's active skill blasts every cell near you and knocks them back. Each rank hits harder and recharges sooner, making it a great answer when cells crowd you.

Escape Variant

Passive

Deals extra damage to cells that are already badly hurt, growing with each rank. Tough cells and elites go down faster once you've worn them down.

Hemagglutinin Edge

Deep stat

The first deep Replication node on the damage side: each rank adds more damage. It opens after reaching the Lungs and builds on either keystone capstone.

Neuraminidase Cut

Deep stat

Each rank lets your shots pierce through another cell. Piercing shots can cut through whole lines of cells, which shines in crowded rooms.

Cytokine Storm

Deep passive

Cells you kill burst and damage everything around them, with a bigger blast at each rank. In packed rooms, one kill can set off a chain reaction.

Cross-Reactive Hit

Deep stat

Each rank adds more critical hit chance, stacking on top of Epitope Shift. Together they make crits a regular part of every fight instead of a lucky bonus.

Drift Velocity

Deep stat

Each rank makes your projectiles fly faster. Speedier shots reach distant cells sooner and make it easier to land hits on fast-moving targets.

Reassortant Strain

Deep stat

Each rank adds more fire rate, building on Polymerase Errors from earlier in the branch. It keeps your rate of fire climbing as your runs reach deeper organs.

Original Antigenic Sin

Deep passive

Extra damage against badly hurt cells, growing with each rank and stacking with Escape Variant. Together they make finishing off tough cells and elites much quicker.

Glycan Shift

Deep passive

Another boost to your first hit on each cell, adding to Antibody Escape. With both learned, every fresh target takes a heavy opening blow.

Pandemic Lineage

Deep stat

Each rank raises your damage again. It is a late, steady boost for lineages that have reached the Liver, rewarding anyone who keeps investing in Replication.

Spike Cascade

Deep stat

A one-rank node that adds another projectile to every shot, on top of Segment Duplication. More shots per volley means denser fire and more hits on every cell in reach.

H5 Spillover

Deep stat

Each rank makes your ultimate charge faster, so you can unleash it more often during a run. A strong pick when your ultimate carries your build.

Lethal Mutation

Deep stat

The last stat node in the branch: each rank adds still more critical hit chance. Paired with Pandemic Spark, a crit-heavy build can fill rooms with arcing lightning.

Speed & stealth

Transmission Branch

Spread fast, strike unseen. Move quicker, dash more often, stay hidden longer and hit harder from ambush, with capstones covered in their own section.

Droplet Spread

Root stat

The first node in Transmission: each rank makes you move a little faster. Extra speed helps you dodge, reposition and slip between cells, and it sets up everything else in this branch.

Sneeze Propulsion

Stat

Each rank makes your dash recharge faster. More dashes mean more escapes, more repositioning and more chances to trigger the dash effects in your build.

Quiet Shedding

Stat

Each rank makes Detection rise more slowly. Staying hidden longer keeps Killer T cells off your back and gives you more time to line up ambushes.

Unseen Entry

Stat

Each rank boosts ambush damage, the bonus you deal to cells that haven't noticed you yet. Perfect for a sneaky style that opens every fight with a heavy first strike.

Lytic Shedding

Passive

Cells you kill burst and damage everything around them, and the burst grows with each rank. Clearing one cell can soften up or finish off its neighbours.

Aerosolize

Active skill

Transmission's active skill turns you to mist for a few seconds: untouchable and much faster. Each rank lasts longer and recharges sooner, making it a perfect escape or repositioning tool.

Superspreading Event

Stat

Each rank makes your ultimate charge faster, so your biggest move comes around more often. A great fit for players who love leaning on their ultimate.

Jet Stream (speed)

Deep stat

Each rank adds more move speed, on top of Droplet Spread. It shares its name with the Jet Stream final capstone, but this one is a simple, always-on speed boost.

Fine Aerosol

Deep stat

Each rank widens the range at which you pick up drops, so you can grab loot from farther away and spend less time wandering back for it.

Silent Spread

Deep stat

Each rank slows how fast Detection rises, adding to Quiet Shedding. Stack them and you can move through organs while the immune system is slow to notice.

Ambush Plume

Deep stat

Each rank boosts ambush damage again, adding to Unseen Entry. Hidden openers hit even harder, rewarding patient players who strike before cells notice them.

Contrail

Deep stat

Each rank makes your dash recharge faster still, building on Sneeze Propulsion. A dash-heavy build gets to zip around the room far more often.

Airborne Sensing

Deep stat

Each rank makes RNA strands more likely to drop. RNA is the rare purple resource from Pandemic Game Mode that unlocks advanced Lab upgrades and pays for respecs.

Wind Shear

Deep stat

Each rank makes your projectiles fly faster, so your shots reach distant cells sooner and land more easily on fast-moving targets.

Droplet Nuclei

Deep passive

Cells you kill burst again, adding to the blast from Lytic Shedding. With both learned, every kill hits its neighbours harder and packed rooms collapse in a chain.

Global Flight

Deep stat

Each rank adds more move speed, stacking with the earlier speed nodes in the branch. Late in the tree, it helps a Transmission build feel truly fast.

Superspreader Host

Deep stat

Each rank earns you more nucleotides from the cells you destroy. More nucleotides means faster Petri Lab upgrades, more run modifiers and quicker gear progress.

Pandemic Wave

Deep stat

Each rank makes your ultimate charge faster still, adding to Superspreading Event. Deep in the tree, it keeps your ultimate coming around fight after fight.

Cloud Cover

Deep stat

The last stat node in the branch slows Detection even more. Combined with the earlier stealth nodes, it lets a careful player go a very long time unseen.

Survival branch

Persistence Branch

Endure, recover, come back stronger. More health, steady regeneration, damage reduction, healing and second chances, with capstones covered in their own section.

Thick Capsid

Root stat

The first node in Persistence: each rank adds max HP. A simple, sturdy start that lets you take a few more hits in every run.

Repair Enzymes

Stat

Each rank lets you slowly regenerate HP over time. Small on its own, but it quietly keeps you topped up between fights and during long rooms.

Host Harvest

Stat

Each rank earns you more nucleotides from the cells you destroy. A quiet economy pick that speeds up Petri Lab upgrades, run modifiers and gear progress.

Recovery Season

Stat

Each rank boosts how much you heal after clearing a room. It rewards finishing fights cleanly and lets you start each new room healthier.

Fever Response

Passive

Getting hit releases a shockwave that damages cells around you, growing with each rank. Cells that crowd you pay for it, turning every hit you take into payback.

Seasonal Rebound

Active skill

Persistence's active skill heals a share of your HP and makes you take much less damage for a few seconds. Each rank heals more and recharges sooner.

Endemic Persistence

Passive

Once per run, survive a hit that would have killed you and keep going with some HP left. A one-rank node that buys you a safety net for the hardest moments.

Winter Coat

Deep stat

Each rank adds more max HP, building on Thick Capsid. It opens after reaching the Lungs and builds on either keystone capstone, giving deep runs a bigger buffer.

Mucus Bunker

Deep stat

Each rank makes you take less damage from every source. Total damage reduction from all sources has a ceiling, so it works best alongside health and healing.

Endemic Repair

Deep stat

Each rank adds more HP regeneration on top of Repair Enzymes. Together they keep you steadily healing through longer fights and deeper organs.

Immune Tolerance

Deep stat

Each rank boosts your healing after every cleared room again, adding to Recovery Season. You walk into each new room in better shape.

Fomite Shell

Deep stat

Cells that touch you take damage, more with each rank. Cells that try to swarm you hurt themselves on contact, which makes crowded rooms a little less scary.

Host Feast

Deep stat

Each rank heals you a little HP for every kill. In busy rooms the healing adds up fast, rewarding aggressive play with steady sustain.

Herd Escape

Deep stat

Enter every room behind a shield that blocks one hit. A one-rank node that gives you a free mistake at the start of every fight.

Flu Season

Deep stat

Each rank earns more nucleotides from cells, adding to Host Harvest. A deep economy pick for lineages that want faster Lab upgrades and gear progress.

Perennial Strain

Deep stat

Each rank adds a larger chunk of max HP than any other health node in the branch. Ideal for lineages pushing toward the deepest organs.

Annual Booster

Deep stat

Each rank makes you take less damage again, stacking with Mucus Bunker up to the shared damage reduction ceiling. A sturdy late pick for tanky builds.

Eternal Return

Deep passive

Once per run, survive a lethal hit and come back with some HP. Learn it alongside Endemic Persistence and the two add together for a much stronger comeback.

Viral Memory

Deep passive

Getting hit releases a shockwave that damages nearby cells, growing with each rank and adding to Fever Response. Together they turn every hit you take into a real counterattack.

Capstones

Capstones

Each branch has two capstone rows: keystone capstones midway down the tree and final capstones at the very bottom, which open once your lineage reaches the Brain.

Fever Strain

Replication keystone

Start every run with the Pyrogenic Fever trait already taken, so your shots set cells burning from the very first room. More ranks start the trait at a higher tier.

  • Shots set cells burning from the start
  • Climbs from Uncommon to Epic tier with ranks
  • Unlocks from Viral Burst or Escape Variant

Shift Storm

Replication keystone

Every few volleys you also fire a ring of bolts in every direction, using your current shot type. More ranks fire the ring more often, which is perfect when you're surrounded.

  • A ring of bolts fires in every direction
  • Ring bolts copy your current shot type
  • Higher ranks fire the ring more often

Lytic Pandemic

Replication final

Start every run with the Lytic Burst trait at an elite tier, so your shots burst on impact from the start. Ranks push it from Legendary to Mythic and finally Prismatic.

  • Shots burst on impact from the first room
  • Climbs from Legendary to Prismatic tier
  • Unlocks from the last row of the branch

Pandemic Spark

Replication final

Critical hits arc lightning to nearby cells, dealing part of the crit's damage to each. More ranks let the lightning reach more cells, turning a crit build into a storm.

  • Every crit arcs lightning to nearby cells
  • More ranks reach more cells
  • Pairs naturally with the branch's crit nodes

Cold Adaptation

Transmission keystone

Start every run with the Cold Adaptation trait already taken, so your shots can slow cells from the very first room. More ranks start the trait at a higher tier.

  • Shots can slow cells from the start
  • Climbs from Uncommon to Epic tier with ranks
  • Unlocks from Aerosolize or Superspreading Event

Contrail Mines

Transmission keystone

Every dash drops virion mines that burst when a cell touches them. More ranks drop more mines that hit harder, turning your escape routes into traps.

  • Dash around rooms to scatter mines
  • Mines fade after a while, and only so many fit
  • Higher ranks drop more, stronger mines

Cell-to-Cell Storm

Transmission final

Start every run with the Cell-to-Cell Spread trait at an elite tier, so your shots jump to more cells right away. Ranks push it from Legendary to Mythic and Prismatic.

  • Shots jump between cells from the first room
  • Climbs from Legendary to Prismatic tier
  • Unlocks from Pandemic Wave or Cloud Cover

Jet Stream

Transmission final

Keep moving to build up speed and damage; stop and it fades away. More ranks raise the ceiling, rewarding players who never stand still.

  • Builds to full after a few seconds of movement
  • Boosts both speed and damage
  • Fades when you stop moving

Stolen Membrane

Persistence keystone

Start every run with the Stolen Membrane trait already taken, giving you a recharging shield from the very first room. More ranks start the trait at a higher tier.

  • A recharging shield from the start
  • Climbs from Uncommon to Epic tier with ranks
  • Unlocks from Seasonal Rebound or Endemic Persistence

Hibernation

Persistence keystone

When your HP drops low, you wrap yourself in a cocoon that nothing can touch and heal a little, once per room. More ranks keep you safe longer and heal more.

  • Triggers automatically when your health gets low
  • Works once in every room
  • Higher ranks mean longer safety and bigger heals

Glycan Fortress

Persistence final

Start every run with the Glycan Armor trait at an elite tier, giving you regrowing armor from the very first room. Ranks push it from Legendary to Mythic and Prismatic.

  • Regrowing armor from the start
  • Climbs from Legendary to Prismatic tier
  • Unlocks from Eternal Return or Viral Memory

Every Winter

Persistence final

Once in every organ, survive a lethal hit and come back with a burst that blasts nearby cells and gives you a moment of safety. More ranks bring you back healthier.

  • Works once per organ, not once per run
  • The comeback blast damages nearby cells
  • Higher ranks return you with more HP

Petri Lab

Petri Lab Upgrades

Spend nucleotides on permanent upgrades across Core Genome, Signature Ability and Ultimate. Core and some ultimate upgrades help every virus; the rest belong to one virus.

The Petri Lab
The Petri Lab

Levels, bonus levels and mastery

How it works

Each upgrade has its base levels, then bonus levels at a gentler rate, then hidden mastery tiers that only appear once you reach the top of what is shown. A few upgrades have no extra levels.

Lab milestones

How it works

Most upgrades unlock a special effect every few levels, with a major milestone at regular intervals. Hidden mastery milestones stay a mystery until revealed, and all milestones apply automatically at the start of every run.

RNA locks and costs

How it works

Advanced upgrades need RNA strands to unlock, and every few levels of any upgrade also asks for RNA. Since RNA only drops in Pandemic Game Mode, it is the key to pushing upgrades high.

Capsid Integrity

Core Genome

More starting HP every level, shared by every virus. Milestones add regeneration, a shield that blocks the first hit in each room, damage reduction and Last Stand, a burst of power when your health runs low.

Viral Load

Core Genome

More damage every level for every virus. Milestones add critical hit chance, kill bursts and extra projectiles, topped by Viral Snowball, which grows your damage for every room you clear without being hit.

Motility

Core Genome

Faster movement every level for every virus. Milestones speed up your dash, add Hit and Run for big damage right after dashing, widen your pickup range and leave a damaging ring when you dash.

Replication Rate

Core Genome

A faster fire rate every level for every virus. Milestones make shots fly faster, add pierce, heal you a little on kills and grant an extra projectile, finishing with Ricochet for even more pierce and speed.

Envelope Glide

Core Genome

Longer dashes every level for every virus. Milestones speed up your dash recharge, keep you untouchable a little longer, make cells spot you later and add Hit and Run plus a damaging Shockwave on dash.

Ultimate Reach

Ultimate

Widens your ultimate's radius every level, shared by every virus but named to match each one. Milestones widen it further, start every run with your ultimate charged and make it charge faster.

Ultimate Charge

Ultimate

Makes your ultimate charge faster every level, shared by every virus under a virus-specific name. Milestones speed it up further and add healing on kills, ending with Feast, which heals you on every kill.

Rapid Drift

Influenza A

Influenza A's signature upgrade makes your shots mutate sooner each level. Milestones let you start every run with Antigenic Shift ready, add critical hit chance and even start with your ultimate charged.

Reassortment Burst

Influenza A

Antigenic Shift fires more bolts with every level. Milestones make it charge faster and add big batches of extra bolts, ending with Endless Shift for a much quicker recharge.

Neuraminidase Cleave

Influenza A

An RNA-locked Influenza A upgrade that lets piercing shots pass through more cells. Milestones add even more pierce, extra damage and critical hit chance, then make the cells you kill burst open.

Lingering Fever

Influenza A

An RNA-locked Influenza A upgrade that makes infection last longer and burn hotter. Milestones keep raising the heat, with Wildfire making it burn much hotter and Contagion bursting the cells you kill.

Superspreader

Influenza A

Influenza A's priciest RNA unlock: infected cells pass the infection on when they die. Milestones stretch the infection and add jackpot nucleotide drops, ending with Gold Rush for even more jackpots.

Integrase Efficiency

Retrovirus

Retrovirus's signature upgrade lets you store more captured cells for Integration Surge. Milestones keep raising the store and make your allies fight longer, ending with Standing Army for a much longer fight.

Deep Latency

Retrovirus

Latency lasts longer with every level. Milestones help you stay hidden by slowing Detection and letting cells spot you later, and finish with Ambush Master, which makes ambush hits much stronger.

Viral Reservoir

Retrovirus

An RNA-locked Retrovirus upgrade that keeps your allies fighting longer. Milestones add HP regeneration and Blood Bank, which heals you whenever you kill an elite.

Syncytia

Retrovirus

An RNA-locked Retrovirus upgrade that makes allies explode when their time runs out. Milestones make cells that touch you take damage, add damage reduction and end with Rupture, which bursts the cells you kill.

Cytopathic Burst

Retrovirus

An RNA-locked Retrovirus upgrade that makes Integration Surge hit bosses much harder. Milestones weaken bosses outright and end with Overload, a huge extra hit against bosses.

Provirus

Retrovirus

Retrovirus's top RNA unlock keeps Integration Surge allies around until the room is cleared. Milestones speed up your ultimate and let you start runs with your ultimate charged or Latency ready.

Hemorrhagic Strain

Filovirus

Filovirus's signature upgrade raises your chance to make cells bleed with every level. More bleeding means more steady damage ticking away on everything you hit.

Coagulopathy

Filovirus

Bleeding deals more damage with every level. Pair it with Hemorrhagic Strain so more cells bleed and each bleed hurts more, the core of a Filovirus build.

Vascular Leak

Filovirus

An RNA-locked Filovirus upgrade that makes Hemorrhage reach farther with every level, so it catches more cells each time it spreads.

Hemorrhagic Fever

Filovirus

A single-level RNA unlock that makes bleeding deal a hefty chunk of extra damage. One purchase, one big permanent upgrade for every Filovirus run.

Furin Cleavage

Halovirus

An RNA-locked Halovirus upgrade with just a couple of levels. Each one makes spike volleys fire a shot sooner, so your volleys come around more often.

Variant of Concern

Halovirus

Halovirus's signature upgrade makes Variant Surge last longer with every level, giving you more time to make the most of each surge.

Asymptomatic Spread

Halovirus

Another Halovirus signature upgrade: Detection rises more slowly with every level, letting you spread quietly and keep the immune system's hunters away for longer.

Immune Escape

Halovirus

A single-level RNA unlock that slows Detection even further. Stack it with Asymptomatic Spread for a Halovirus that slips through organs almost unnoticed.

Run modifiers

Run Modifiers

Craft one-run modifiers with nucleotides and materials, then load up to three before a run. Every modifier has an upside and a drawback.

Choosing run modifiers
Choosing run modifiers

How modifiers work

How it works

Crafted modifiers go into your stock; load up to three different ones before a run. Some add a whole new mechanic instead of just bigger numbers, and mechanic-tied ones unlock once you've met that mechanic.

Modifiers found in runs

Drops

Modifiers also drop during runs and go straight into your stock. Cleared fight rooms occasionally drop one, bosses drop them far more often, and rarer elite cells have a better shot too.

Cytokine Decoy

Immune System

Detection rises much more slowly, so you can stay hidden longer, but you collect fewer nucleotides. A great pick for stealthy runs where avoiding Killer T cells matters more than loot.

Immune Exhaustion

Immune System

Immune cells have less HP, so fights end faster, but every cell moves quicker. You hit them down sooner, as long as you stay sharp while they close in.

Capsid Reserve

Survival

A big boost to max HP in exchange for moving a little slower. Ideal when you'd rather soak up hits than dodge them.

Primed Polymerase

Combat

Start the run with your signature ability and ultimate already charged, and your ultimate charges faster all run. The catch: your dash recharges more slowly.

Nutrient Cache

Loot & mutations

A big nucleotide boost for the whole run, but cells hit harder. Perfect for funding Lab upgrades if you trust your dodging.

Inflammatory Bait

Loot & mutations

Elite cells show up far more often and every elite kill heals you, but cells have more HP. Great for hunting elites and their better loot once Elite Cells & Affixes has unlocked.

Tropism Map

Loot & mutations

Reveals every organ's full map and makes mutation orbs appear more often, but Detection rises faster. Plan your route perfectly, just don't linger.

Replication Burst

Combat

More damage and a faster fire rate, paid for with less max HP. A glass-cannon pick for players confident they can avoid getting hit.

Viral Snowball

Combat mechanic

Every room you clear without getting hit adds a damage stack for the rest of the run, up to a cap, while every hit you take knocks one off. Rewards clean, careful play.

Adrenal Hijack

Combat mechanic

When your HP runs low you deal much more damage and move faster, but clearing rooms heals you less. Built for daring players who like fighting on the edge.

Hit and Run

Combat mechanic

For a moment after every dash your shots hit much harder, but you fire a bit slower overall. Rewards weaving dashes into every fight.

Jackpot Genome

Loot mechanic

Some nucleotide drops become jackpots worth far more than usual, but elite cells show up more often. A gamble that can pay off big for your Petri Lab.

Bloodthirst

Survival mechanic

Every kill heals you, but you slowly lose HP while cells are hunting you, though never enough to finish you off. Keep killing and you stay healthy.

Mutagen Surge

Loot & mutations

Mutation orbs roll much rarer traits, but cells have more HP. A strong pick when you want big trait rolls and can handle tougher fights.

CRISPR Kit

Power-up mechanic

Every organ starts with a CRISPR power-up right beside you, and CRISPR shows up more often, though each one wears off sooner. More moments of invincibility, just shorter ones.

Cas9 Overdrive

Power-ups & tumors

CRISPR lasts much longer, but CRISPR power-ups appear less often. Fewer moments of invincibility, but each one goes a long way.

Oncolytic Strain

Power-ups & tumors

Tumors take much more damage and pay out much more, but every organ grows one. Turns tumor hunting into a reliable payday once Tumors & Metastasis has unlocked.

Carcinogen Exposure

Power-ups & tumors

Tumors pay out far more, but they grow faster and start bigger. High risk, high reward for players who can take tumors down quickly.

Elemental Flux

Power-up mechanic

Every organ starts with a random elemental power-up beside you, and they appear far more often, though each wears off sooner. Expect a steady stream of big, brief effects.

Overcharged Capsid

Power-ups & tumors

Elemental power-ups last much longer, at the cost of some max HP. Makes every power-up you grab count for more.

Anti-inflammatory

Immune System

The Cytokine Storm meter fills more slowly, so a strong build stays unchallenged longer, but Detection rises faster. Handy once the Cytokine Storm has unlocked.

Antigenic Drift

Immune System

The immune system resists your favourite shot type much less, but cells move a little faster. Lets you lean on one shot type once The Immune System Learns has unlocked.

Perforin Block

Immune System

Killer T cells have less HP, making those relentless hunters easier to destroy, but Detection rises faster. Expect to meet them more often, and to beat them quicker.

Rival Pheromone

Loot & mutations

Rival viruses show up far more often, bringing their rich loot with them, but cells hit harder. A treasure hunt with a sharper edge once Rival Viruses has unlocked.

Mucin Coat

Survival

Ground hazards slow you much less, but you deal a little less damage. A comfortable pick for organs packed with cilia, clots and fibres once Hazards has unlocked.

Scavenger Enzyme

Loot & mutations

Elite cells drop gear far more often, but all cells hit harder. Great for gearing up quickly once Elite Cells & Affixes has unlocked.

Hot Zone

Loot & mutations

Rooms roll a tier higher, bringing more boons and more drawbacks, and cells have a little more HP. Turns every room up a notch once Room Tiers has unlocked.

Immunosuppressant

Immune System

The host takes medicine far less often, so treatments interrupt you less, but you collect fewer nucleotides. Useful once Treatments has unlocked.

Latent Reservoir

Survival

Start the run with an extra life, at the cost of some max HP. A safety net for risky runs once Extra Lives has unlocked.

Slick Envelope

Survival

Key guardian hooks miss far more often, but your dash recharges a little slower. A must when key guardians keep reeling you in.

Run modifiers

Modifier Combos

Load the right modifiers together for a combo bonus on top of their effects. Pairs and trios work, and each combo rolls a tier that can rarely mutate.

Combo tiers

Rolls

A newly active combo rolls a tier once, from Common up to Prismatic, adding damage, max HP and nucleotides at the higher tiers. Unloading and reloading can't reroll it.

Combo mutations

Rare

A freshly rolled combo has a small chance to mutate into something much stronger, like Hypermutation for damage, Giant Capsid for HP, Latent Copy for an extra life or Golden Genome for nucleotides.

Avalanche

Pair

Pair Viral Snowball with Replication Burst and your Viral Snowball stacks can climb much higher. A glass-cannon setup that rewards clean, untouched rooms with snowballing damage.

Gold Rush

Pair

Pair Jackpot Genome with Nutrient Cache and jackpots show up far more often. A serious nucleotide farm for funding Petri Lab upgrades.

Feeding Frenzy

Pair

Pair Bloodthirst with Inflammatory Bait and every elite kill heals you a much bigger chunk. With elites more common, you stay healthy by hunting them.

Blitz

Pair

Pair Hit and Run with Primed Polymerase and your dash recharges much faster, more than making up for Primed Polymerase's slower dash and feeding Hit and Run more often.

Last Stand

Pair

Pair Adrenal Hijack with Capsid Reserve and Adrenal Hijack kicks in earlier, while your health is still higher. More HP plus an earlier power spike makes risky play safer.

Gene Editing Suite

Pair

Load both CRISPR modifiers together and every cell CRISPR cuts heals you. Your moments of invincibility now patch you up too.

Tumor Harvest

Pair

Pair Oncolytic Strain with Carcinogen Exposure and destroying a tumor heals you fully. Tumors everywhere, paying out big, and each one is a full refill.

Elemental Mastery

Pair

Pair Elemental Flux with Overcharged Capsid and picking up a power-up heals you. With power-ups everywhere, each pickup also works as a heal.

Hyper-Evolution

Pair

Pair Mutagen Surge with Tropism Map and mutation orbs appear far more often. Rarer traits, more orbs and a full map make it a trait hunter's dream.

Immune Blindspot

Pair

Pair Anti-inflammatory with Antigenic Drift and both the storm meter and shot resistance build even more slowly. Your favourite build stays effective for much longer.

Hunting Season

Pair

Pair Rival Pheromone with Scavenger Enzyme and gear drops even more often. More rivals, more elite gear drops and a fast track to better gear.

Second Wind

Pair

Pair Latent Reservoir with Capsid Reserve and you start with yet another extra life. Combined with the extra HP, it makes a very forgiving setup for tough runs.

Hazmat

Pair

Pair Mucin Coat with Tropism Map and ground hazards stop slowing you entirely. See the whole map and move through it freely.

Assassin Cover

Pair

Pair Perforin Block with Cytokine Decoy and Killer T cells lose even more HP. Stay hidden with the decoy, and when the hunters do arrive they fall fast.

Clean Bill of Health

Pair

Pair Immunosuppressant with Immune Exhaustion and the host takes medicine even less often. Weaker immune cells and rare treatments make for smoother runs.

Slippery

Pair

Pair Slick Envelope with Hit and Run and key guardian hooks miss even more often. Dash, strike and slip free while the guardian keeps whiffing.

Danger Pay

Pair

Pair Hot Zone with Nutrient Cache for a big extra nucleotide bonus. Tougher, richer rooms that pay out even more for braving them.

Juggernaut

Trio

Load Capsid Reserve, Replication Burst and Adrenal Hijack together for extra damage and max HP on top. A brawler's trio that hits hard and takes a beating.

Treasure Hunter

Trio

Load Nutrient Cache, Jackpot Genome and Inflammatory Bait for more nucleotides and jackpots on a huge share of drops. A farming loadout built for big hauls.

Blood Feast

Trio

Load Bloodthirst, Inflammatory Bait and Adrenal Hijack for bigger heals on every kill and a large heal on elite kills. Fight on the edge and feed to stay alive.

Lightning War

Trio

Load Primed Polymerase, Hit and Run and Immune Exhaustion and your ultimate charges much faster while your dash recharges quicker. Fast, aggressive and relentless.

Ghost Protocol

Trio

Load Cytokine Decoy, Hit and Run and Tropism Map and Detection slows down again while your dash recharges faster. Map in hand, slip through organs unseen.

Runaway Evolution

Trio

Load Mutagen Surge, Tropism Map and Viral Snowball for even rarer mutation orbs and Viral Snowball stacks that climb far higher. A build that keeps getting stronger room after room.

Gene Storm

Trio

Load both CRISPR modifiers plus Mutagen Surge and CRISPR appears much more often, with every cut healing you. Plenty of invincible, healing moments.

Elemental Overload

Trio

Load Elemental Flux, Overcharged Capsid and Replication Burst and power-ups last even longer, with a solid heal on every pickup. A stream of big effects that also keeps you alive.

Cancer Cartel

Trio

Load Oncolytic Strain, Carcinogen Exposure and Nutrient Cache and tumors pay out even more, with each one destroyed healing you fully. Tumor hunting at its most profitable.

Ghost Strain

Trio

Load Anti-inflammatory, Antigenic Drift and Cytokine Decoy for no shot resistance at all, a slower storm and slower Detection. The immune system barely gets a read on you.

Apex Predator

Trio

Load Rival Pheromone, Scavenger Enzyme and Inflammatory Bait for heals on elite kills and even more gear drops. Hunt rivals and elites for a steady flow of loot.

Immortal Reservoir

Trio

Load Latent Reservoir, Capsid Reserve and Bloodthirst for yet another extra life and bigger heals on every kill. A deeply stubborn setup that refuses to go down.

Fortress

Trio

Load Mucin Coat, Slick Envelope and Capsid Reserve and hazards stop slowing you, guardian hooks never land and cells hit softer. A defensive trio that shrugs off almost everything.

Danger Zone

Trio

Load Hot Zone, Mutagen Surge and Nutrient Cache and rooms roll yet another tier higher, with a big nucleotide boost on top. Maximum risk, maximum reward.

Silent Spread

Trio

Load Perforin Block, Immunosuppressant and Cytokine Decoy and Killer T cells lose even more HP while the host barely takes medicine. A trio for quietly dismantling the immune response.

Challenges

Challenges & Rewards

Daily, weekly and permanent milestone challenges. Finished ones wait on the Rewards tab until you collect them, one at a time or all at once.

The Challenges screen
The Challenges screen

Easy

Difficulty

The smallest reward tier: a modest bundle of nucleotides, some Polymerase Shards and a little XP. Easy challenges are quick wins you can tick off on almost any run.

  • A small bundle of nucleotides
  • A handful of Polymerase Shards
  • A little XP

Normal

Difficulty

A step up from Easy: more nucleotides, more Polymerase Shards and more XP, plus Chaperone Proteins for enhancing your gear.

  • Adds Chaperones to the reward
  • More nucleotides and Shards than Easy
  • A solid chunk of XP

Hard

Difficulty

A big reward that adds a Rare gear piece for the virus you're playing, on top of plenty of nucleotides, materials and XP.

  • Includes a Rare gear piece
  • Plenty of Shards and Chaperones
  • A big boost of XP

Elite

Difficulty

A major reward with an Epic gear piece and a bonus skill point, plus a large haul of nucleotides, materials and XP. A welcome boost for your skill tree.

  • Includes an Epic gear piece
  • Pays a bonus skill point
  • A large haul of nucleotides and materials

Legendary

Difficulty

The biggest reward of all: a Legendary gear piece, bonus skill points and the largest haul of nucleotides, materials and XP. The top of the difficulty ladder.

  • Includes a Legendary gear piece
  • Pays a couple of bonus skill points
  • The largest XP payout of any challenge

Gear reward tiers

Rule

Reward gear is always a random piece for the virus you're playing, and its tier is capped by the deepest organ your lineage has reached. Push deeper to unlock better reward gear.

  • Always fits the virus you're playing
  • Deeper organs unlock higher gear tiers
  • Prismatic rewards open once you reach the Brain

Daily challenges

Daily

Every day brings a fresh Easy, Normal and Hard challenge, chosen from that day's date. New ones arrive at local midnight, and progress only counts within the day.

  • One Easy, one Normal and one Hard each day
  • Resets at local midnight
  • Progress doesn't carry over to tomorrow

Weekly challenges

Weekly

Every week brings a Normal, a Hard and an Elite challenge, with new ones arriving each Monday. Progress only counts within that week, and the Elite weekly pays a skill point.

  • One Normal, one Hard and one Elite each week
  • Resets every Monday
  • The Elite weekly pays a skill point

Milestone chains

Permanent

Permanent challenges come in chains: only the next unfinished step shows, and finishing it moves you on to a tougher target. They cover everything from combat and bosses to gear and progression.

  • Only the next step in each chain is shown
  • Some count across runs, some only your best run
  • Groups span combat, bosses, map, gear and more

Challenges

Daily & Weekly Challenge Pools

Dailies and weeklies are drawn from these pools, one per difficulty, so there's always something different to aim for.

Daily Easy pool

Daily Easy

A pool of light daily tasks, the kind you often finish just by playing: destroying cells, clearing rooms, taking traits, dashing and grabbing pickups. One is picked as the Easy daily.

  • Morning Infection, Daily Rounds and Small Mutations
  • Ambusher asks for kills before cells notice you
  • Tickle the Nerves: set off nerve reflexes with shots

Daily Normal pool

Daily Normal

Meatier daily goals that ask a little more of a run: beating a boss, flawless fights, hunting elites, solving receptor puzzles or exploring a whole organ. One becomes the Normal daily.

  • Boss of the Day and Clean Hands
  • Puzzle of the Day: solve receptor puzzles
  • Make a Deal: accept a trade-off

Daily Hard pool

Daily Hard

Tough daily goals for confident runs: going deep, beating bosses without a scratch, taking down Killer T cells and rival viruses, or staying hidden through an organ. One becomes the Hard daily.

  • Go Deep, Rival Hunt and Untouchable Boss
  • Ghost Day: leave an organ with Detection kept low
  • Golden Day: destroy a Legendary cell or better

Weekly Normal pool

Weekly Normal

Week-long goals that add up over many runs: destroying lots of cells, clearing rooms, taking traits, finding gear and opening vesicle chests. One becomes the Normal weekly.

  • Weekly Outbreak and Weekly Rounds
  • Workshop Week: enhance your gear
  • Trophy Week: find boss set pieces

Weekly Hard pool

Weekly Hard

Bigger weekly goals built around the game's toughest systems: bosses, Killer T cells, Immune Sieges, tumors, rival viruses and stealthy organs. One becomes the Hard weekly.

  • Boss Week, Siege Week and Tumor Week
  • Stealth Week: slip through organs unseen
  • Mutation Week: mutate a piece of gear

Weekly Elite pool

Weekly Elite

The toughest weekly goals, from diving deep and winning a run to hunting Mythic cells. The Elite weekly is worth an Epic gear piece and a bonus skill point.

  • Deep Dive, Massacre and Back to Back
  • Weekly Victory: win a run
  • Myth Hunt: destroy a Mythic cell or better

Challenges

Milestone Challenges

Permanent challenges grouped by theme. Each chain climbs in difficulty as its targets grow, from Easy all the way to Legendary.

Combat

Fighting

Milestones for everything you do in a fight: destroying cells, clearing rooms, flawless fights, elite kills, ambushes and using your abilities. Chains run from your first kill to truly huge totals.

  • First Blood starts a long chain toward Extinction Event
  • Flawless chains like Untouchable and Immune Blind Spot
  • Ambush, dash and ability milestones too

Enemies

Every cell

A Hunter, Bane and Extinction chain for every immune cell type, from Neutrophils and Macrophages to Astrocytes and Thymocytes, plus milestones for bursting host cells.

  • Every immune cell type gets its own chain
  • Rarer cell types need fewer kills
  • Host cell milestones: Cell Burster and Lytic Feast

Bosses

Boss feats

Milestones for organ bosses, key guardians and tumors, plus boss feats like flawless and speedy kills. Each organ boss has its own Slayer and Nemesis challenges.

  • Slayer and Nemesis for every organ boss
  • Down and Hunter for every key guardian
  • Speed Kill and Perfect Predator for skilled players

Immune System

Stealth & hunters

Milestones for taking on the immune system: destroying Killer T cells, surviving Immune Sieges and treatments, provoking the immune level and slipping through organs unseen.

  • T-Cell Down all the way to Adaptive Nightmare
  • Wanted: push Detection all the way up
  • Ghost and Never Seen for stealthy organs

Rivals

Rival viruses

Beat the other viruses competing for the host. Chains reward rival kills overall, beating each of Rhinovirus, Norovirus and Adenovirus, and facing rivals that have grown stronger within a run.

  • Competition all the way up to Only One Survives
  • Rival and Nemesis for each rival virus
  • Evolved Rival and Ancient Rival for stronger rivals

Map

Exploration

Milestones for reaching each organ, exploring every room, finding special rooms and solving receptor puzzles. A great way to be rewarded for exploring every corner of the host.

  • Into the Lungs all the way to the Brain
  • Cartographer for fully exploring each organ
  • Find altars, pools, refuges and gene vaults

Hazards

Terrain

Turn each organ's terrain to your advantage: trigger nerve reflexes, dive down drop shafts, burst red blood cells, snap reticular fibres and use hazards to kill cells.

  • Nerve Striker for setting off reflexes with shots
  • Free Fall and Shaft Diver for drop shafts
  • Second Chance and Unkillable for incubation revives

Pickups

Collecting

Milestones for everything you collect: nucleotides, mutation orbs, vesicle chests, genes, trade-offs, power-ups, CRISPR, RNA strands and enhancement materials. Every element has its own chain too.

  • Nucleotide Baron for a lifetime of hoarding
  • Each elemental power-up has its own chain
  • Dormant and Sleeper Cell for Dormant Virions

Traits

Builds

Milestones for taking, stacking and collecting traits, from a single run packed with mutations to a lifetime library. Rare finds like Legendary, Mythic and Prismatic traits get their own.

  • Mutant, Hypermutator and Chimera for trait-heavy runs
  • Chains for every trait type
  • Prismatic Gene for the rarest trait of all

Gear

Loot

Milestones for finding, forging, enhancing, combining, mutating and recycling gear, from your first find to a full wardrobe of boss set pieces.

  • Forge chains from Rare all the way to Prismatic
  • Perfected and Master Smith for fully enhanced gear
  • Recycler up to Scrap Lord for dismantling

Progression

Long haul

Long-term milestones for Petri Lab levels, skill ranks, runs played and wins, including a Victory and a Dynasty challenge for winning as each virus.

  • Lab Rat to Chief Scientist in the Petri Lab
  • Student to Grandmaster for skill ranks
  • Win as Influenza A, Retrovirus, Filovirus and Halovirus

Unlock schedule

New Mechanics, One Per Level

A new save isn't buried in systems. Mechanics unlock as you level up and arrive one per run, each announced by a NEW MECHANIC UNLOCKED notice.

Power-ups

Early unlock

The first few cells you kill in a fight can drop an elemental power-up that grants a big effect for a short time. CRISPR, the rarest, makes you invincible. It also opens power-up traits and modifiers.

Special Rooms

Early unlock

Trade-off altars, receptor puzzles and event rooms like sieges, gambles, harvests and refuges start appearing, each marked with a coloured border on the minimap so you can plan your route.

Elite Cells & Affixes

Early unlock

Cells can now come in stronger tiers, green, blue, purple and up, with affixes like Shielded, Swift or Vampiric. They hit harder but drop better loot.

Extra Lives

Mid unlock

Dormant Virions can drop from tough cells, and each one is an extra life. It also opens the Incubation Period trait, another way to cheat death.

Killer T Cells

Mid unlock

When Detection fills up, elite hunters start following you from room to room until you destroy them. Staying hidden suddenly matters a lot more.

Tumors & Metastasis

Mid unlock

Most organs grow a tumor that spreads and sends assassins after you. Destroy it for a big reward, or it follows you into the next organ.

Hazards

Mid unlock

Each organ gets its own terrain hazards, from cilia, vents and clots to fibres, pits and the occasional drop shaft. Learn them and use them against cells.

Rival Viruses

Mid unlock

Other viruses want this host too. Beat a rival for rich loot, or chase it down before it escapes and comes back stronger.

Treatments

Later unlock

When Detection stays high, the host may take antivirals, a vaccine booster or interferon. Walk out of the room to escape the dose, or survive it for a reward.

Room Tiers

Later unlock

Rooms now roll a tier, shown as a coloured border on the minimap. Higher tiers carry more boons and more drawbacks, so every door becomes a choice.

Cytokine Storm

Later unlock

If your build gets too strong, the storm meter fills and the immune system sends crimson adapted cells that resist your build. Power has a price.

The Immune System Learns

Later unlock

Lean on one shot type and cells start resisting it, while the immune level rises with every organ and Killer T pack. Variety keeps you ahead.

Hosts & Host Traits

Lineage unlock

Each host gets a genome of hidden traits, good and bad, revealed when you infect it. Rarer hosts carry stronger traits and richer rewards. This one opens with lineage length, not level.

A world that grows with you

Onboarding

Early runs use smaller rooms and shorter fights, growing to full size as your best level and your lineage climb. Fights gain more waves and rooms open up to several screens of floor.

Unlock schedule

Features, Modes & Viruses

The main menu starts with just Infect a Host and grows one feature at a time, teasing the next lock and tagging new arrivals NEW.

Skill Tree & Codex

After a run

Both the Skill Tree and the Codex open as soon as you finish a run, so your lineage has somewhere to grow right away.

Signature ability button

After a run

The Shift button for your signature ability appears once you've finished a run, adding your virus's signature move to your controls.

Gear

Early runs

The gear menu opens right after a run where you found gear, or a run later if you came home empty-handed. Either way, it arrives very early in your lineage.

Ultimate button

Early runs

The ultimate button arrives after a couple of finished runs, just behind the signature ability button, adding your virus's ultimate to your controls.

Status traits

New traits

Burning, poison, chill and shock traits like Pyrogenic Fever, Cold Adaptation and Ion Surge can start showing up in runs, adding elemental flavour to your shots.

Petri Lab

New menu

The permanent upgrade lab opens early, letting you spend your hard-earned nucleotides on lasting boosts that carry into every run ahead.

Challenges & Store

New menus

The Challenges and Store menus open early on, adding daily, weekly and milestone goals with rewards to collect between runs.

Start in deeper areas

Lineage unlock

Skip ahead to any organ you've already reached, drafting a set of head-start traits however deep you start. Perfect for jumping straight to the organs you want to push.

Projectile traits

New traits

Bursting, chaining, bouncing, returning and orbiting shots join the trait pool, with traits like Lytic Burst, Cell-to-Cell Spread and Satellite Virus changing how every shot behaves.

Retrovirus

New virus

Mutations that turn your lineage into Retrovirus can now be offered, and a newly opened virus is guaranteed to appear once in your next generation pick.

Pandemic Game Mode

New mode

Story mode: infect the world city by city, with more of the map opening as you level up. It's the only place RNA drops, though its runs give no XP or generations.

Mixed strains

Lineage unlock

Lineage offers can now include mixed strains that bundle a boon with a curse, adding a little risk and reward to each generation pick.

Endless Game Mode

New mode

Endless waves in the deepest organ you've reached. It's the only place Ribozyme Cores drop, and its runs stand apart from your lineage.

Epic & better traits

Trait tiers

Traits can now roll purple Epic tier. Before this they top out at Rare, so your runs get noticeably stronger from here.

Run modifiers

New system

Craft and load one-run modifiers with trade-offs, new mechanics and combos, letting you shape each run to your style before it begins.

Halovirus

New virus

Mutations that turn your lineage into Halovirus can now be offered, opening another virus with its own Lab upgrades and organ adaptations.

Curse strains

Lineage unlock

Lineage offers can include curses that pay out bigger rewards, a tempting gamble for lineages ready to take on more risk.

Defence traits

New traits

Stolen Membrane shields, Glycan Armor and the Incubation Period extra life join the trait pool, giving your runs far more ways to survive.

Elite strains

Lineage unlock

The strongest boons can be offered, including Twin Genome, Ancient Memory, Overcharged, Fortunate Strain, Mutagenic and Lysis Cascade. Big upgrades for an established lineage.

Legendary & mythic traits

Trait tiers

Traits can roll orange and red tiers and go all the way up to Prismatic, opening the rarest and most powerful trait rolls in the game.

Filovirus

New virus

Mutations that turn your lineage into Filovirus can now be offered. It is the last virus to open, built around bleeding and Hemorrhage.

Pandemic world map

World map

Pandemic Game Mode continents open one by one as your best level and finished generations grow, starting in North America, moving through Europe, Asia and beyond, and ending in Antarctica.

Reached organs

Reached Organs & Virus Adaptations

Your lineage remembers the deepest organ it has reached. New organs open deeper skill rows, better gear and, for every virus but Influenza A, permanent adaptations.

What reaching an organ unlocks

Deeper rewards

The deepest organ your lineage has reached opens new starting points, deeper skill tree rows and better gear tiers, so every new organ makes the whole lineage stronger.

  • Start runs in any organ you've already reached
  • Deep skill rows open organ by organ
  • Combining gear can beat the current drop tier

Retrovirus: Lymph Node

Retrovirus adapts

Once your lineage reaches the Lymph Node, Retrovirus's captured cells hit harder and take less damage. Your converted allies become a far sturdier fighting force from here on.

  • Captured cells deal more damage
  • Captured cells take less damage
  • Applies in every organ and Game Mode

Retrovirus: Gut

Retrovirus adapts

At the Gut, Retrovirus's captured cells get a little more damage and health, and every cell your shots kill adds a kamikaze to your store.

  • Captured cells gain damage and health
  • Shot kills add kamikazes to your store
  • The kamikaze store only holds a few

Retrovirus: Liver

Retrovirus adapts

At the Liver, Retrovirus's captured cells gain a big boost to damage and health, and Latency and Integration Surge hit much harder.

  • Big damage and health boost for captured cells
  • Latency hits much harder
  • Integration Surge hits much harder

Retrovirus: Brain

Retrovirus adapts

The final Retrovirus adaptation, earned by reaching the Brain. Captured cells deal far more damage and have far more health, and Latency and Integration Surge hit harder than ever.

  • Captured cells become far stronger
  • Latency and Integration Surge peak here
  • Stacks with every earlier adaptation

Filovirus: Lungs

Filovirus adapts

Filovirus adapts early: reaching the Lungs makes Bleeds, Hemorrhage and Viral Hemorrhage hit much harder in every organ and every Game Mode.

  • Bleeds hit much harder
  • Hemorrhage and Viral Hemorrhage hit harder too
  • One of the earliest adaptations

Filovirus: Bloodstream

Filovirus adapts

At the Bloodstream, Filovirus's bleeds and hemorrhages hit harder still, and bleeding cells deal less damage. Offense and defense in one adaptation.

  • Bleeds and Hemorrhage hit harder again
  • Bleeding cells deal less damage
  • Stacks with the Lungs adaptation

Filovirus: Gut

Filovirus adapts

At the Gut, Filovirus's bleeding gets a little stronger and Hemorrhage weakens cells further, softening tough targets for the rest of your build.

  • Bleeding gets a small boost
  • Hemorrhage weakens cells more

Halovirus: Lymph Node

Halovirus adapts

At the Lymph Node, Halovirus's infection, spike volleys, outbreaks and ultimate all hit much harder, its first big power jump.

  • Infection and spike volleys hit much harder
  • Outbreaks and the ultimate get stronger too
  • Applies in every organ and Game Mode

Halovirus: Gut

Halovirus adapts

At the Gut, Halovirus's spike volleys gain extra damage, and the damage bonus from the Fury variant grows a little too.

  • Spike volleys deal more damage
  • The Fury variant gets a stronger bonus

Halovirus: Bone Marrow

Halovirus adapts

At the Bone Marrow, Halovirus's infection, spike volleys, outbreaks and ultimate hit harder again, stacking with its earlier adaptations for a deep-run power spike.

  • Another boost to infection and spike volleys
  • Outbreaks and the ultimate grow too
  • Stacks with the Lymph Node adaptation

Halovirus: Brain

Halovirus adapts

The final Halovirus adaptation, earned by reaching the Brain. Infection, spike volleys, outbreaks and the ultimate get their biggest boost yet, stacking with everything before.

  • The largest Halovirus boost
  • Infection, volleys, outbreaks and ultimate all benefit
  • Stacks with every earlier adaptation

Resources

Currencies & Materials

Nucleotides pay for most things, while RNA and Ribozyme Cores are rare drops tied to Pandemic Game Mode and Endless Game Mode.

Adenine (A)

Nucleotide

The most common of the nucleotide bases, making up the biggest share of every nucleotide drop. You'll spend it on Petri Lab upgrades, gear combining and run modifiers.

  • The most plentiful base
  • Funds Lab upgrades, gear combining and modifiers

Thymine (T)

Nucleotide

The second most common base, close behind Adenine in nucleotide drops. Like the others, it pays for Petri Lab upgrades, gear combining and run modifiers.

  • Almost as common as Adenine
  • Funds Lab upgrades, gear combining and modifiers

Cytosine (C)

Nucleotide

A less common base that shows up in a smaller share of nucleotide drops. It's needed for Petri Lab upgrades, gear combining and run modifiers.

  • Less common than Adenine and Thymine
  • Funds Lab upgrades, gear combining and modifiers

Guanine (G)

Nucleotide

The scarcest base, appearing in only a small slice of nucleotide drops. Advanced upgrades and many costs lean on it, so it's often the one you run short of.

  • The rarest of the bases
  • Advanced upgrades lean heavily on it

Where nucleotides come from

Sources

Nucleotide piles drop from every cell you kill, plus chests, challenges, Endless Game Mode sets and dismantled gear. Small drops gather into bigger pickups, and anything you miss waits in its room.

  • Every kill drops nucleotides
  • Nearby nucleotides gather into one pickup
  • Uncollected pickups stay in their room

RNA Strand

Pandemic only

A rare purple drop that unlocks advanced Lab upgrades, is needed every few Lab levels and buys skill tree respecs. It only drops in Pandemic Game Mode, so infecting the world is how you earn it.

  • Drops from kills, Killer T cells, bosses and puzzles
  • Bonus RNA for infecting people, cities and continents
  • Anywhere else it breaks down into nucleotides

Polymerase Shard

Material

The common enhancement material, needed for every enhancement level. Shards drop from kills, elite cells, vesicle chests and every challenge, and many run modifiers use them too.

  • Needed for every enhancement level
  • Earned from kills, chests and every challenge
  • Pandemic Game Mode pays Shards per person infected

Chaperone Protein

Material

The uncommon enhancement material, earned from Killer T cells, bosses, vesicle chests, puzzles and tougher challenges. Many run modifiers need it as well.

  • Bosses drop a few at a time
  • Each city taken in Pandemic Game Mode pays some
  • Used for enhancing gear and crafting modifiers

Ribozyme Core

Endless only

The rare enhancement material needed to push gear into its higher enhancement levels. It only drops in Endless Game Mode, where every set pays at least one; elsewhere these drops become Chaperones.

  • Needed for the higher enhancement levels
  • Endless bosses, Killer T cells and elites drop them
  • Also earned by taking cities in Pandemic Game Mode

Enhancement costs

Gear

Each enhancement level costs more materials than the last, and rarer, higher-level gear costs more again. Early levels need only Shards and Chaperones, while higher ones also call for Ribozyme Cores.

  • Every level costs more than the one before
  • Rarer gear tiers cost more to enhance
  • Higher levels need Ribozyme Cores

Rare DNA

Collectible

A golden ancient retrovirus fragment that a solved receptor puzzle sometimes releases. A small, shiny reason to stop and solve every puzzle you find.

  • Released by solved receptor puzzles
  • Only sometimes appears, so it's a real find

Next up

Lineage & Hosts

Each run is a generation: strains, legacies, host genomes and animal hosts.